Amris, Kell, Derdrick, and Bristle entered the armory. They saw rows of scarecrow looking figures covered in uniform tunics. They were blue with gold embroidery that included a “D”. There were a number of chests and they were able to locate numerous breeches, boots, shirts, belts, pouches, flasks, quarterstaffs, bows and quivers of arrows. They also found sets of identical short swords, shields and skull caps.
They were all able to find some fresh clothing they were able to wear, even though some of the things they had seen seemed to indicate this as being a dwarven city. Of course Derdrick, being a dwarf and a fighter, was able to make use of more things than any of the others.
They were still hurting badly from the battle that morning, so they rested to help recover. Leaving the armory, they found themselves back in the courtroom looking room they had passed through earlier. There was a raised table at one end of the room with inkwells carved into the table. On both sides of the room were raised benches. In the center of the room was a pedastal with a rail that wrapped most of the way around it.
They continued on through the other door and down the halls to try to find their way through. Soon they came upon a room that had a slight sticky feeling to it. Kell could not see much, but the others could see a long table with benches on each side. They could hear the sound of running water in the distance.
Approaching the table they saw that, on the far end, was a chest. On the table, in front of the chest, were four black spots that seemed to have been burned into place. Examining the chest, they made out the inscription, “All creatures, guilty or innocent, must be fed.” The inscription attributed this to the earth magas Roarax. Kell sensed that the chest was enchanted, but could not tell much else.
Amris opened the chest and found four hot loaves of bread inside. Removing them from the chest, he placed them on the four black spots to see if this was some sort of puzzle. But nothing happened. He opened up the chest again and found four more loaves inside. They nervously tasted the bread and found it good to eat. They each ate their full and put one in each of their pouches. Bristle, who had a sack, repeatedly removed loaves from the chest until he had filled his sack.
They noticed that the water sound seemed to be coming from a fountain in the corner of the room that flowed into a hole in the wall and out of sight. Kell tasted a little bit and it was cold and refreshing, so they all filled up their flasks.
Having eaten, drunk and stocked up on food and water they continued to explore the hallways. They came into a room with a stone counter that stretched the length of the room. Rising from the counter to the ceiling was elaborate metalwork that formed a cage with three small windows. Beyond the counter with the cage was a round metal door, which was quite unusual since the doors they had encountered had all been wooden with metal rings to open them. They debated about having someone try to squeeze through one of the arches and examine the door, but Amris began humming a tune about never splitting the party, so they continued on.
Soon they came to a library. There were several desks that had books and scrolls open for study and shelves filled with books lined the wall. In the center of the room was one large table that had a large tome with numerous papers and scrolls laying about it. One really odd feature of the room stood out. It was a window that seemed to merge with an uncut, natural stone. They also saw a map of that part of the world and studied it thouroughly.
Kell examined the tome, hoping to find some useful information about this place. It was called, “”/campaigns/190/items/shadowflame" class=“wiki-content-link”>Shadow Flame" by Doldrich Twigbeard. On the back, written in common, was a poem that talked about the Lord of Evil using a black cauldron and wizards trying to find it, but not knowing what its origins were. There was a notation that it was from the library of Salmandras. He began to study the book which was written in an ancient form of Dwarven. It told the story of a black cauldron that was used to create beasts and others trying to locate and use it. Unfortunately he became too exhausted from trying to decipher the ancient script to learn more.
He looked at the other documents on the table. They were in another language that he did not recognize, but he did find a translation book for that language. He was not able to make out very much, but he did recognize the prominent use of the word, “dragon”.
During this time, Amris explored some of the other books in the library and learned a lot about magical devices.
Leaving the library behind, they found a door with a bearded, mustached dwarf above the lintel, rather than the bare doors that were common throughout the hallways. After looking around a little, and only finding alternate routes back to where they had come from, they opened the door and entered.
Inside they saw a bedroom that had once been nice, but had long ago fallen into disrepair. There were several chests of drawers around the sides with a posted bed in the middle. On one side of the bed was a suit of armor holding a two handed war hammer. To one side was a desk with an ancient, dried up looking dwarf.
Kell walked over to him to see if he was alive. Suddenly the dwarf jumped up and conjured a flurry of stones to fly at Kell, which nearly knocked him unconcious. It sounded to Kell like he yelled something about his daughter.
Suddenly the air thickened up and formed into a giant scorpion. Kell ran back behind Derdrick and Amris, Bristle having dissappeared. Derdrick flew into a rage and attacked the scorpion with all his strength. The blow landed just right so that it dealt the scorpion a fatal blow and it shriveled up into a quivering corpse.
Shocked, the wizard sprinkled some dust on the ground and backed up.
Kell fired two magic missles at the wizard that landed dead on, receiving the strange response, “I should never have taught you.”
The wizard hit Amris with a spell that made him panic and critically injured Kell with his flying stones. Derdrick ran at the wizard, but became paralyzed as soon as he stepped on the magic dirt. The wizard went up to him and began to claw at him.
Suddenly, Bristle’s knife emerged from the wizard’s chest. Amris, whose panic attack had subsided, ran back into the room and healed Kell, who fired two magic missiles at the wizard. The ancient dwarf, looking up from the giant hole in his stomach and straight at Kell, asked, “Why, my dear?” and slumped to the ground.
They looked around the room and found a blood-stained order of banishment on the desk. It was for one Kara Greyheart who was an apprentice to magus and was accused of practicing forbidden magic and inciting rioting (which they learnemd from a book self titled as Greyheart’s Journal).
They figured out that they had reached all the rooms in the tunnels, so they went back to the room with the caged counter and steel door. Amris turned the stone counter into clay and they easily dug through. They found two drawers in the back side of the counter (one beneath a window on either side of the hole), along with a lever that opened the counter outward. Inside the drawers they found copper, silver and gold pieces, which they divided up. They looked in the room behind the steel door. It was, in fact, a vault that had been completely empitied, appearantly in a hurry. They did find some sacks which they filled from the enchanted chest in the mess hall.
They decided to test the levers in the room with the holding cells, which were just the release mecanisms, and Bristle went up the fireplace in the bedroom, but found it sealed off with stone about 10 feet up.
Having exhausted all possibilities within the tunnels they could think of, they spent the night in the bedroom to regain their strength. Amris, who didn’t trust Bristle, woke up in the night to find Bristle gone. When Bristle returned, he insisted that he had simply gone to relieve himself.
The next morning, Derdrick, who had been eyeing the war hammer, took it even though Kell told him it was enchanted. They decided to head back to the entrance of the tunnels to find another way out. Along the way, Bristle drew them a simple map of the area and they began to discuss their next step.