Shortly after laying down to rest under their cages (or in them, as Amris did), they were awakened by the cat person Amris had noticed earlier, who was trying to make it look like he was not paying attention to them. He told them to get up, quickly, because the guard had been summoned and were on their way. Tordak and Kel agree quickly, but Amris very hesitantly accepts Kel’s offer to unlock the cage Amris was in. He was afraid of what might happen if they were caught leaving.
The cat fellow leading them says there is a safe place for them to hide that not many know about. Amris, stubby feet and all, is not able to keep up as well and cannot help but make some more noise. They are spotted. Three guards and one of the shaman people emerge. One tackles Amris. The priest cat mutters something and the 3 companions can no longer hear anything. Kel attempts to put the closest kitty to sleep but the spell backfires and his intelligence plummets and he gets tackled. Tordak attempts to run and hide and wait for a more opportune time to attack.
Kel uses his magic cape to evade and is transported several feet. He tries again but it does nothing, so he attempts to evade while he has no spells.
Amris gets into a brawl with one of the cat guards. He was cut off to begin with, so when he sees the shaman heal his combatant after several good blows, Amris retreats back down the corridor out of line of sight and is finally able to knock the one unconscious.
Tordak sees that he is followed and engages in variations of hit and run until he can hear again, casts entangle on the feline he had been engaged with, and meets back up with Kel.
During most of this time, the feline attackers are still very groggy and do not hit very well. Amris also casts entangle and he and the shaman exchange fireballs and lightning. Tordak and Kel see that they are about to be flanked, so they start to leave, sending Kel first.
Tordak is unable to evacuate in time and gets trapped. He hunkers down for the life and death battle, thrashing at first one then the other, deftly dodging first one then the other. One cat claws at him and hits Tordak’s chain mail, and Tordak serves back a massive blow. The other cat rakes his claws down Tordak’s face, and Tordak nearly breaks his paw. Unfortunately, Tordak didn’t have much strength left to begin with, and the cats wear him down and eventually claw the life out of him. Even then, the vile pussies feel they must tear apart the noble warrior, desecrating his body for fear he still might return.
Kel and Amris meet up and dispose of the shaman cat and one of the other 2 remaining. They are about to randomly flee down one of the tunnels leading out of this place when the do eventually begin to wonder whatever happened to the cat fellow who led them hear with promise of escape. They saw him disappear near the corner where Tordak was killed. They proceed to that corner (without looking for any of Tordak’s possessions with which to honor him) and start to search. Eventually, Amris spots a rock that just doesn’t look right. He pushes on it and it feels – different. As he continues pushing, his hands sink in and then Amris falls into the wall.
He finds himself in a dark tunnel. What appeared to be a solid wall is actually a door frame when viewed from this side. The cat who led them away from the cages is there. He is relieved that at least one of them has made it through. Amris leans back out to wave Kel in. The cat pulls Amris back in, calling him a fool, but not before Kel spots Amris’ flaming hand and heads over and comes in.
The cat, who introduces himself as Brisstle, tells them about how this place was found. A dwarf was among the cat people for sanctuary found it, was eventually able to figure out the words to speak to open the door and went to tell the Churrlan about it when he was executed. This happened within the past two weeks and Brisstle does not know if that dwarf did tell the Churrlan or not.
Things have been very tense among the Genasi Catfolk recently. Moord, leader of the Sha Huat Shamans, had been expecting to become the Great Lady’s champion for this generation, but had been rejected. Spurned, he was lashing out everywhere looking for victims to sacrifice to ShaAsuat. Brisstle has always been somewhat of an outsider who longs to escape and fears he may become the next sacrifice if he is in the wrong place at the wrong time. Arrla is captain of the guard, Densharr and the Lady Thissa are both children of the Churrlan.
Brisstle tells them there is yet another Dwarf refugee, named orb, broken in 5 pieces which have been scattered. These pieces are held by:
• Sha Huat shaman, as their most prized possession
• Olgron the Blacksmith
• Thane of the Iron Tongue Dwarves
• In the dining hall of the Great Lady
In the back of the hidden tunnel is a room with several statues. Most are very decayed, but 3 are together and in remarkably good shape. They are each a dwarf holding up some sort of bowl up. They each also have a plaque that read “My Sweat for Narran”, “My Life for Narran” and “My Tears for Narran”. Amris promptly wrings out some sweat on the one, a drop of blood on the second, but, wouldn’t you know, is just too stoic to squeeze out a tear. Kel also tries and fails. Amris shows concern for Kel, asks how he is doing and how he is taking the death of Tordak, then all the sudden pokes Kel in the eye. Kel passes out, as he was in extremely rough shape to begin with, but not before emitting a tear. Amris places it on the last bowl and an archway opens up.
They are unsure whether to venture on now or after resting and searching for supplies. Brisstle does offer to go back and get some supplies, but is afraid he may be grabbed and sacrificed. Amris discloses that he can magically create water suitable for drinking, and it is not worth Brisstle risking his life by going back out. So they start down, Dirdrik taking the lead with his darkvision and Kel keeping close to Brisstle, who has a candle. The tunnel is very ornately carved.
The tunnel forks off and they take the right path. After a long walk they come to a wooden door. Before proceeding they turn around to see what was to the other side. They come to another wooden door and upon opening it with empty cells along the far side, several levers in one corner, and rings around the perimeter with a couple other doors leading off. Dirdrik the former slave does not want to proceed out of a room designed for holding prisoners. They decide to go all the way back to the first door they came to.
In it they find a massive ornate table in the center, raised seating around and what could be an altar (?) off to one side. There are also 3 other doors leading off.
Amris opens one door on the same wall as they came in and finds an armory. Dwarven swords and armor and clothing in a chest opposite. Amris finds some decent clothes that fit and Kel gets some good boots. Feeling safe and secure and exhausted, they rest.